Guardians

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Gods or Guardians are raids that will spawn with in a window of time.
These raids are a contest of a crew's skill and determination to kill a god first and receive the loot before someone else does!

Contents

The Original 10

The original set of Guardians include:

Synge, The Red Dragon (items)
Rancid, Lord of Thugs (items)
Terrance, Rebel of Rallis (items)
Zertan, The Collector (items)
Quiver, The Renegade (items)
Garland, The Lord Keeper (items)
Tylos, The Lord Master (items)
Threk, King of Lords (items)
Jazzmin, Maiden of Vitality (items)
Sigil, Lich of Woe (items)

All above drop LifeForces needed for the Sacred Blade quest as well as Soulgems needed to obtain Oblivion items which means there is competition to beat them in a swift manner before someone else does. All of those raids need a minimum of TWENTY (20) in the raid before you will be allowed to launch it with the exception of Sigil which requires THIRTY (30). Each raid will only allow a maximum of SIXTY (60) characters in the raid.

The Arcane Guardians

Later, the following Arcane Guardians were added:

Lord Varan (items)
Lord Narada (items)
Lady Ariella (items)
Lord Suka (items)
Great Lord Ganeshan (items)

They are known as the arcane guardians as they may require potions (Holy, Arcane, Fire, Shadow or Kinetic) to help you defeat them. They require some of your best characters to defeat them and drop very nice loot as well as Soulgems. A maximum of FORTY (40) can be joined into the raid and minimum of FIVE (5) are needed before the raid can be launched.

Beginner Guardians

The following guardians were put into gameplay to assist the newer players in acquiring nicer items, boost their characters and progress faster. These are the easier of all the guardians.

Wanhiroeaz the Devourer (Info)
Vitkros, Hydra of the Deep (Info)
Hyrak, Bringer of Nightmares (Info)
Mistress of the Sword (Info)
Traxodon the Plaguebringer (Info)

They require at least TWENTY (20) people in the raid before it can be launched. Each raid will only allow a maximum of SIXTY (60) characters in the raid.

The 5-Man Guardians

Ganja The Stone Golem (items)
Lord Sibannac (items)
Bloodchill the Grizzly [1]
Smoot the Yeti (items)
Ag Nabak the Abomination (items)

These raids require exactly FIVE (5) characters in the raid before it is able to be launched. They are quite difficult as only 5 can join the raid, so they require most crews to use their best accounts. This is usually a test of brute force and speed to see which crew can win it first.
These raids have been made very easy ever since the introduction of the new skill trees. Especially Strength In Numbers.

Mighty Gods

Kro Shuk, The Doomsayer (items)

Kro Shuk requires at least FIVE (5) characters in the raid before it is able to be launched and at most TEN (10). Other than that, the details are the same as the 5-Man Guardians.
Skybrine, The Inescapable (items)

Skybrine requires 30 minimum to launch, 60 maximum.
Windstrike, The Vile (items)

Windstrike is the strongest of all gods. Only 3 crews have beaten him. Incarnation on torax, Boats n Hoes on Rancid, and Main Event [U] on the Quiver server. (they cheated). He is 5 man minimum 40 man maximum.

Potion Set Gods

Ebliss, Angel of Despair (items)
Brutalitar, Lord of the Underworld (items)
Dreg nor, Keeper of the Infernal Essence (items)
King Ashnar, Lord of the Unliving (items)
Nar Zhul, Slayer of All (items)

These are the toughest of gods and require your best characters to defeat them as well as your entire crew's cooperation. If needed, you may need to cast a full set of potions (Holy, Arcane, Shadow, Fire, Kinetic) to increase the damage dealt by a character in one of those raids to help beat it.

Dreg nor drops a particularly wanted item that is needed for the Reforged Sacred Blade so it's usually a run for your money if the server you play on is very built and competitive. Most all of these mobs drop one rare item or two (usually one of the best items in the game in the respective slot) so competition may be fierce.

These raids require at least FIVE (5) characters in the raid before it can be launched and can hold a maximum of FORTY (40).

Lost Foundry Guardians

These guardians where added when Lost Foundry where launched.

Crane [100]
Gnorb [100]
Nessam [100]
Pinosis [100]
Shadow [100]
Tsort [100]
Lord Xordam [200]


These Guardians drop augments with either Resistance or Damage to a given element.
There are tree levels on these augments: Rare, Elite and Godly
To read more, follow the link.
(Lost Foundry Guardians)

Spawn Times

Each Guardian drops their own loot and spawn within their own specific time frame times (item/loot drops are random as well as the time within the frames at which they will spawn).

The widest accepted guide to help a crew with when a god will spawn is as follows:

A spawn window for a god will be X amount of day +/- 25% of the amount of days it takes to spawn i.e.
Synge, The Red Dragon - 1 day (+/-6 hours)
Rancid, Lord of Thugs - 2 days (+/-12 hours)
Terrance, Rebel of Rallis - 3 days (+/-18 hours)
Zertan, The Collector - 4 days (+/-24 hours)
Quiver, The Renegade - 5 days (+/-30 hours)

Each crew can only kill up to 10 gods in a 7 day period (this is called a crew cap).

To find more information on windows click the following link (windows)

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