Guardians

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Gods or Guardians are raids that will spawn with in a window of time.
Each crew can only kill up to 10 gods in a 7 day period (this is called a crew cap).

Contents

The Original 10

The original set of Guardians include:

Synge, The Red Dragon

Level 67
Raiders 20-60
Hit Points 93,000
Overall Attack 880>
Location Synge Destruction Area [2739]
Spawn Time 1d +/-6h

Rancid, Lord of Thugs

Level 69
Raiders 20-60
Hit Points 96,000
Overall Attack 1,900
Location Rancid's Wasteland Camp [2740]
Spawn Time 2d +/-12h

Terrance, Rebel of Rallis

Level 71
Raiders 20-60
Hit Points 105,000
Overall Attack 1,900
Location Concert Hall [283]
Spawn Time 3d +/-18h

Zertan, The Collector

Level 65
Raiders 20-60
Hit Points 110,000
Overall Attack 900
Location Stizzy Waterway Keep [464]
Spawn Time 4d +/-24h

Quiver, The Renegade

Level 75
Raiders 20-60
Hit Points 131,000
Overall Attack 2,100
Location Sewers [139]
Spawn Time 5d +/-30h

Garland, The Lord Keeper

Level 95
Raiders 20-60
Hit Points 147,000
Overall Attack 2,500
Location City Hall [347]
Spawn Time 1d +/-6h

Tylos, The Lord Master

Level 97
Raiders 20-60
Hit Points 157,000
Overall Attack 2,600
Location Forgotten Back Room [2741]
Spawn Time 2d +/-12h

Threk, King of Lords

Level 99
Raiders 20-60
Hit Points 152,000
Overall Attack 2,400
Location Storage Facility [1672]
Spawn Time 3d +/-18h

Jazzmin, Maiden of Vitality

Level 101
Raiders 20-60
Hit Points 159,000
Overall Attack 2,800
Location Mastermind Headquarters Sublevel 2 [2742
Spawn Time 4d +/-24h

Sigil, Lich of Woe

Level 145
Raiders 20-60
Hit Points 213,000
Overall Attack 2,600
Location Court of the Despised [2489]
Spawn Time 5d +/-30h


All above drop LifeForces needed for the Sacred Blade quest as well as Soulgems needed to obtain Oblivion items which means there is competition to beat them in a swift manner before someone else does. All of those raids need a minimum of TWENTY (20) in the raid before you will be allowed to launch it with the exception of Sigil which requires THIRTY (30). Each raid will only allow a maximum of SIXTY (60) characters in the raid.

The Arcane Guardians

Later, the following Arcane Guardians were added:

Lord Varan

Level 188
Raiders 5-40
Hit Points 398,000
Overall Attack 3,900
Attack with Holy potion
Location Stizzy Waterway Keep [433]
Spawn Time 1d +/-6h

Lord Narada

Level 195
Raiders 5-40
Hit Points 448,000
Overall Attack 3,800
Attack with Arcane potion
Location Stizzy Waterway Keep [449]
Spawn Time 2d +/-12h

Lady Ariella

Level 310
Raiders 5-40
Hit Points 488,000
Overall Attack 4,300
Attack with Shadow potion
Location Dungeon of Eternal... [2748]
Spawn Time 3d +/-18h

Lord Suka

Level 225
Raiders 5-40
Hit Points 542,000
Overall Attack 4,800
Attack with Fire potion
Location The Dead Ends [2749]
Spawn Time 4d +/-24h

Great Lord Ganeshan

Level 240
Raiders 5-40
Hit Points 597,000
Overall Attack 5,000
Attack with Kinetic potion
Location Lower Badlands [2750]
Spawn Time 5d +/-30h


They are known as the arcane guardians as they may require potions (Holy, Arcane, Fire, Shadow or Kinetic) to help you defeat them. They require some of your best characters to defeat them and drop very nice loot as well as Soulgems. A maximum of FORTY (40) can be joined into the raid and minimum of FIVE (5) are needed before the raid can be launched.

Beginner Guardians

The following guardians were put into gameplay to assist the newer players in acquiring nicer items, boost their characters and progress faster. These are the easier of all the guardians.

Wanhiroeaz the Devourer

Level 65
Raiders 20-60
Hit Points 87,000
Overall Attack 800
Location Monster Alley [3958]
Spawn Time 1d +/-6h

Vitkros, Hydra of the Deep

Level 68
Raiders 20-60
Hit Points 99,000
Overall Attack 2,000
Location Sunken Boat [372]
Spawn Time 1d +/-6h

Hyrak, Bringer of Nightmares

Level 70
Raiders 20-60
Hit Points 106,000
Overall Attack 2,100
Location Sewers [179]
Spawn Time 2d +/-12h

Mistress of the Sword

Level 75
Raiders 20-60
Hit Points 116,000
Overall Attack 1,600
Location Stizzy Waterway Keep [436]
Spawn Time 2d +/-12h

Traxodon the Plaguebringer

Level 77
Raiders 20-60
Hit Points 141,000
Overall Attack 2,300
Location Ruins of Old Stizzy [2835]
Spawn Time 3d +/-18h


They require at least TWENTY (20) people in the raid before it can be launched. Each raid will only allow a maximum of SIXTY (60) characters in the raid.

The 5-Man Guardians

Ganja The Stone Golem

Level 65
Raiders 5
Hit Points 86,000
Overall Attack 2,200
Location Lower Badlands [2132]
Spawn Time 3d +/-18h

Lord Sibannac

Level 65
Raiders 5
Hit Points 120,866
Overall Attack 4,000
Location Upper Badlands [2034]
Spawn Time 3d +/-18h

Bloodchill the Grizzly

Level 67
Raiders 5
Hit Points 110,000
Overall Attack 6,300
Location Ruins of old Stizzy [2813]
Spawn Time 3d +/-18h

Smoot the Yeti

Level 70
Raiders 5
Hit Points 116,000
Overall Attack 3,200
Location Sewers [183]
Spawn Time 3d +/-18h

Ag Nabak the Abomination

Level 70
Raiders 5
Hit Points 139,000
Overall Attack 6,200
Location Lair of Nar Zhul [3019]
Spawn Time 5d +/-30h


These raids require exactly FIVE (5) characters in the raid before it is able to be launched. They are quite difficult as only 5 can join the raid, so they require most crews to use their best accounts. This is usually a test of brute force and speed to see which crew can win it first.
These raids have been made very easy ever since the introduction of the new skill trees. Especially Strength In Numbers.


Castle Killanthrope Guardians

Murderface

Level 80
Raiders 15-20
Hit Points 367,000
Overall Attack 4,500
Elemental Attack Shadow
Attack with All
Location Castle Kilanthrope [3860]
Spawn Time 3d +/-18h

The Emerald Assassin

Level 80
Raiders 15-20
Hit Points 339,000
Overall Attack 3,100
Elemental Attack Fire
Attack with All
Location Castle Kilanthrope [3859]
Spawn Time 3d +/-18h

Detox

Level 80
Raiders 15-20
Hit Points 391,000
Overall Attack 5,500
Elemental Attack Arcane
Attack with All
Location Castle Kilanthrope [3858]
Spawn Time 3d +/-18h

Samatha Dark-Soul

Level 80
Raiders 15-20
Hit Points 435,000
Overall Attack 5,600
Elemental Attack Shadow
Attack with All
Location Castle Kilanthrope [3855]
Spawn Time 3d +/-18h

Anguish

Level 80
Raiders 15-20
Hit Points 461,000
Overall Attack 12,600
Elemental Attack Shadow Arcane Kinetic
Attack with All
Location Castle Kilanthrope [3878]
Spawn Time 3d +/-18h

Mighty Guardians

Kro Shuk, The Doomsayer

Level 200
Raiders 30
Hit Points 282,000
Overall Attack 8,700
Attack with All
Location [3023]
Spawn Time 10d +/-60h

Skybrine, The Inescapable

Level 175
Raiders 30
Hit Points 319,000
Overall Attack 4,600
Attack with All
Location Upper Badlands [1968]
Spawn Time 6d +/-36h

Windstrike, The Vile

Level 400
Raiders 30
Hit Points 1,962,000
Overall Attack 21,600
Attack with All
Location Szecian Badlands [1864]
Spawn Time 5d +/-30h

Potion Set Gods

Ebliss, Angel of Despair

Level 200
Raiders 5-40
Hit Points 717,000
Overall Attack 4,700
Attack with All alchemist potions
Location Szecian Badlands [2755]
Spawn Time 1d +/-6h

Brutalitar, Lord of the Underworld

Level 225
Raiders 5-40
Hit Points 795,000
Overall Attack 7,800
Attack with All alchemist potions
Location Upper Badlands [1975]
Spawn Time 2d +/-12h

Dreg nor, Keeper of the Infernal Essence

Level 250
Raiders 5-40
Hit Points 889,000
Overall Attack 6,700
Attack with All alchemist potions
Location Ruins of Old Stizzy [2945]
Spawn Time 3d +/-18h

King Ashnar, Lord of the Unliving

Level 275
Raiders 5-40
Hit Points 125,000
Overall Attack 7,900
Attack with All alchemist potions
Location Ruins of Old Stizzy [2955]
Spawn Time 4d +/-24h

Nar Zhul, Slayer of All

Level 300
Raiders 5-40
Hit Points 195,700
Overall Attack 9,700
Attack with All alchemist potions
Location Dungeon of Eternal... [2955]
Spawn Time 5d +/-30h



Dreg nor drops a particularly wanted item that is needed for the Reforged Sacred Blade so it's usually a run for your money if the server you play on is very built and competitive. Most all of these mobs drop one rare item or two (usually one of the best items in the game in the respective slot) so competition may be fierce.

These raids require at least FIVE (5) characters in the raid before it can be launched and can hold a maximum of FORTY (40).

Lost Foundry Guardians

These guardians where added when Lost Foundry where launched.

Crane [100]

Level 100
Raiders 5
Hit Points 131,000
Overall Attack 3,100
Elemental Attack Arcane
Location Lost Foundry [3961]
Spawn Time 2d +/-12h

Gnorb [100]

Level 100
Raiders 5
Hit Points 133,000
Overall Attack 4,000
Elemental Attack Kinetic
Location Lost Foundry [3961]
Spawn Time 2d +/-12h

Nessam [100]

Level 100
Raiders 5
Hit Points 130,000
Overall Attack 4,000
Elemental Attack Kinetic
Location Lost Foundry [3970]
Spawn Time 2d +/-12h

Pinosis [100]

Level 100
Raiders 5
Hit Points 135,000
Overall Attack 4,000
Elemental Attack Holy
Location Lost Foundry [3978]
Spawn Time 2d +/-12h

Shadow [100]

Level 100
Raiders 5
Hit Points 137,000
Overall Attack 4,000
Elemental Attack Shadow
Location The Lost Foundry [3976]
Spawn Time 2d +/-12h

Tsort [100]

Level 100
Raiders 5
Hit Points 136,000
Overall Attack 4,000
Elemental Attack Fire
Location Lost Foundry [3980]
Spawn Time 2d +/-12h

Lord Xordam [200]

Level 200
Raiders 5
Hit Points 196,000
Overall Attack 4,000
Elemental Attack Fire Shadow Holy Arcane Kinetic
Location Lost Foundry [3982]
Spawn Time 4d +/-24h


These Guardians drop augments with either Resistance or Damage to a given element.
There are tree levels on these augments: Rare, Elite and Godly
To read more, follow the link.
(Lost Foundry Guardians)

COES Guardians

These gods were added with the release of the City of Eternal Stars, and defeating them is necessary to complete a major crew questline leading up to the Epic 3.0. These gods also drop some of the best items in the game as far as stats vs. rarity is concerned, and are great to consider cloning your sovereign set into if instance raids are out of the question.


Freezebreed, the Frozen Manipulator

Level 80
Raiders 15
Hit Points 334,000
Overall Attack 6,300
Location Compound [7044]
Spawn Time 1d +/-6h

Baron Mu, Dark Rider of the Undead

Level 80
Raiders 15
Hit Points 331,000
Overall Attack 5,300
Location East Bunker [6928]
Spawn Time 1d +/-6h

Melt Bane, the Forbidden Demon Dragon

Level 80
Raiders 15
Hit Points 394,000
Overall Attack 8,000
Elemental Attack Fire Shadow
Location Factory North [7421]
Spawn Time 2d +/-12h

Rotborn, Eater of the Dead

Level 80
Raiders 15
Hit Points 399,000
Overall Attack 6,500
Elemental Attack Arcane
Location Power Control [7000]
Spawn Time 2d +/-12h

Lady Chaos, Queen of the Abyss

Level 80
Raiders 15
Hit Points 429,000
Overall Attack 5,800
Elemental Attack Holy Kinetic
Location Power Crystal [7648]
Spawn Time 3d +/-18h

Numerocure, the Black Messenger of Evil

Level 80
Raiders 15
Hit Points 429,000
Overall Attack 9,100
Elemental Attack Shadow Holy
Location Power Crystal [7652]
Spawn Time 3d +/-18h

Hackerphage, Protector of the Gateway

Level 80
Raiders 15
Hit Points 426,000
Overall Attack 6,300
Elemental Attack Fire Shadow
Location Research Facility [7914]
Spawn Time 4d +/-24h

Howldroid, Tormentor of the Pit

Level 80
Raiders 15
Hit Points 462,000
Overall Attack 8,900
Elemental Attack Fire Shadow Arcane
Location Research Facility [6868]
Spawn Time 5d +/-30h

Slashbrood, Devourer of the Blackness

Level 80
Raiders 15
Hit Points 495,000
Overall Attack 5,600
Elemental Attack Fire Shadow Holy Arcane
Location Executive Office [7621]
Spawn Time 6d +/-36h

Emperor Neudeus, Controller of the Universe

Level 80
Raiders 15
Hit Points 564,000
Overall Attack 8,800
Elemental Attack All
Location Under Water District [7934]
Spawn Time 7d +/-42h

Phoenix Guardians

The latest set of guardians to be added, they are found in the Phoenix section which can be accessed from the City of Eternal Stars. These are currently the toughest guardians in the game.

Sylvanna TorLai

Level 75
Raiders 15
Hit Points 2,350,000
Overall Attack 18,000
Elemental Attack Holy
Attack with Kinetic
Location East Ashfall
Spawn Time 5d +/-30h

Gorganus of the Wood

Level 75
Raiders 15
Hit Points 2,400,000
Overall Attack 20,000
Elemental Attack Fire
Attack with Shadow Holy
Location Cradle of the Phoenix
Spawn Time 5d +/-30h

Ormsul the Putrid

Level 75
Raiders 15
Hit Points 2,450,000
Overall Attack 23,000
Elemental Attack Arcane
Attack with Fire Shadow
Location Crown of the Phoenix
Spawn Time 5d +/-30h

Anvilfist

Level 75
Raiders 15
Hit Points 2,600,000
Overall Attack 26,000
Elemental Attack Shadow Kinetic
Attack with Holy Arcane
Location Right Hand of the Sun
Spawn Time 5d +/-30h

Lacuste of the Swarm

Level 75
Raiders 15
Hit Points 2,700,000
Overall Attack 32,000
Elemental Attack Fire Arcane
Attack with Fire Arcane
Location Western Burning Flight
Spawn Time 5d +/-30h

Boss Raids

Each server has their own set of the same bosses. Once killed, items are rewarded to the crews with the most damage.

Chancellor Fangore

Hit Points 380,000,000
Overall Attack 35,000

Lord Sandelman

Hit Points 625,000,000
Overall Attack 17,000

Blackhand

Hit Points 765,000,000
Overall Attack 20,000

Gargantuan Titan of Neudeus

Overall Attack 13,000
Elemental Attack Fire Shadow Holy
Attack with Arcane

Jarule, Ruler of Bones

Overall Attack 24,000
Elemental Attack Arcane Kinetic
Attack with Shadow Kinetic

Tallius, Bird of Wrath

Overall Attack 26,000
Elemental Attack Shadow Holy
Attack with Fire Arcane

Pythor, Snake of Mailce

Overall Attack 22,000
Elemental Attack Fire
Attack with Shadow Kinetic

Spawn Times

Each Guardian drops their own loot and spawn within their own specific time frame times (item/loot drops are random as well as the time within the frames at which they will spawn).

The widest accepted guide to help a crew with when a god will spawn is as follows:

A spawn window for a god will be X amount of day +/- 25% of the amount of days it takes to spawn i.e.
Synge, The Red Dragon - 1 day (+/-6 hours)
Rancid, Lord of Thugs - 2 days (+/-12 hours)
Terrance, Rebel of Rallis - 3 days (+/-18 hours)
Zertan, The Collector - 4 days (+/-24 hours)
Quiver, The Renegade - 5 days (+/-30 hours)



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