Guardians
From Outwar Wiki
Gods or Guardians are raids that will spawn with in a window of time.
These raids are a contest of a crew's skill and determination to kill a god first and receive the loot before someone else does!
The Original 10
The original set of Guardians include:
Synge, The Red Dragon
Level 67
Raiders 20-60
Hit Points 93,000
Overall Attack 880>
Location Synge Destruction Area [2739]
Spawn Time 1d +/-6h
Rancid, Lord of Thugs
Level 69
Raiders 20-60
Hit Points 96,000
Overall Attack 1,900
Location Rancid's Wasteland Camp [2740]
Spawn Time 2d +/-12h
Terrance, Rebel of Rallis
Level 71
Raiders 20-60
Hit Points 105,000
Overall Attack 1,900
Location Concert Hall [283]
Spawn Time 3d +/-18h
Zertan, The Collector
Level 65
Raiders 20-60
Hit Points 110,000
Overall Attack 900
Location Stizzy Waterway Keep [464]
Spawn Time 4d +/-24h
Quiver, The Renegade
Level 75
Raiders 20-60
Hit Points 131,000
Overall Attack 2,100
Location Sewers [139]
Spawn Time 5d +/-30h
Garland, The Lord Keeper
Level 95
Raiders 20-60
Hit Points 147,000
Overall Attack 2,500
Location City Hall [347]
Spawn Time 1d +/-6h
Tylos, The Lord Master
Level 97
Raiders 20-60
Hit Points 157,000
Overall Attack 2,600
Location Forgotten Back Room [2741]
Spawn Time 2d +/-12h
Threk, King of Lords
Level 99
Raiders 20-60
Hit Points 152,000
Overall Attack 2,400
Location Storage Facility [1672]
Spawn Time 3d +/-18h
Jazzmin, Maiden of Vitality
Level 101
Raiders 20-60
Hit Points 159,000
Overall Attack 2,800
Location Mastermind Headquarters Sublevel 2 [2742
Spawn Time 4d +/-24h
Sigil, Lich of Woe
Level 145
Raiders 20-60
Hit Points 213,000
Overall Attack 2,600
Location Court of the Despised [2489]
Spawn Time 5d +/-30h
All above drop LifeForces needed for the Sacred Blade quest as well as Soulgems needed to obtain Oblivion items which means there is competition to beat them in a swift manner before someone else does. All of those raids need a minimum of TWENTY (20) in the raid before you will be allowed to launch it with the exception of Sigil which requires THIRTY (30). Each raid will only allow a maximum of SIXTY (60) characters in the raid.
The Arcane Guardians
Later, the following Arcane Guardians were added:
Lord Varan
Level 188
Raiders 5-40
Hit Points 398,000
Overall Attack 3,900
Attack with Holy potion
Location Stizzy Waterway Keep [433]
Spawn Time 1d +/-6h
Lord Narada
Level 195
Raiders 5-40
Hit Points 448,000
Overall Attack 3,800
Attack with Arcane potion
Location Stizzy Waterway Keep [449]
Spawn Time 2d +/-12h
Lady Ariella
Level 310
Raiders 5-40
Hit Points 488,000
Overall Attack 4,300
Attack with Shadow potion
Location Dungeon of Eternal... [2748]
Spawn Time 3d +/-18h
Lord Suka
Level 225
Raiders 5-40
Hit Points 542,000
Overall Attack 4,800
Attack with Fire potion
Location The Dead Ends [2749]
Spawn Time 4d +/-24h
Great Lord Ganeshan
Level 240
Raiders 5-40
Hit Points 597,000
Overall Attack 5,000
Attack with Kinetic potion
Location Lower Badlands [2750]
Spawn Time 5d +/-30h
They are known as the arcane guardians as they may require potions (Holy, Arcane, Fire, Shadow or Kinetic) to help you defeat them. They require some of your best characters to defeat them and drop very nice loot as well as Soulgems. A maximum of FORTY (40) can be joined into the raid and minimum of FIVE (5) are needed before the raid can be launched.
Beginner Guardians
The following guardians were put into gameplay to assist the newer players in acquiring nicer items, boost their characters and progress faster. These are the easier of all the guardians.
Wanhiroeaz the Devourer
Level 65
Raiders 20-60
Hit Points 87,000
Overall Attack 800
Location Monster Alley [3958]
Spawn Time 1d +/-6h
Vitkros, Hydra of the Deep
Level 68
Raiders 20-60
Hit Points 99,000
Overall Attack 2,000
Location Sunken Boat [372]
Spawn Time 1d +/-6h
Hyrak, Bringer of Nightmares
Level 70
Raiders 20-60
Hit Points 106,000
Overall Attack 2,100
Location Sewers [179]
Spawn Time 2d +/-12h
Mistress of the Sword
Level 75
Raiders 20-60
Hit Points 116,000
Overall Attack 1,600
Location Stizzy Waterway Keep [436]
Spawn Time 2d +/-12h
Traxodon the Plaguebringer
Level 77
Raiders 20-60
Hit Points 141,000
Overall Attack 2,300
Location Ruins of Old Stizzy [2835]
Spawn Time 3d +/-18h
They require at least TWENTY (20) people in the raid before it can be launched. Each raid will only allow a maximum of SIXTY (60) characters in the raid.
The 5-Man Guardians
Ganja The Stone Golem
Level 65
Raiders 5
Hit Points 86,000
Overall Attack 2,200
Location Lower Badlands [2132]
Spawn Time 3d +/-18h
Lord Sibannac
Level 65
Raiders 5
Hit Points 120,866
Overall Attack 4,000
Location Upper Badlands [2034]
Spawn Time 3d +/-18h
Bloodchill the Grizzly
Level 67
Raiders 5
Hit Points 110,000
Overall Attack 6,300
Location Ruins of old Stizzy [2813]
Spawn Time 3d +/-18h
Smoot the Yeti
Level 70
Raiders 5
Hit Points 116,000
Overall Attack 3,200
Location Sewers [183]
Spawn Time 3d +/-18h
Ag Nabak the Abomination
Level 70
Raiders 5
Hit Points 139,000
Overall Attack 6,200
Location Lair of Nar Zhul [3019]
Spawn Time 5d +/-30h
These raids require exactly FIVE (5) characters in the raid before it is able to be launched. They are quite difficult as only 5 can join the raid, so they require most crews to use their best accounts. This is usually a test of brute force and speed to see which crew can win it first.
These raids have been made very easy ever since the introduction of the new skill trees. Especially Strength In Numbers.
Castle Killanthrope Guardians
Murderface
Level 80
Raiders 15-20
Hit Points 367,000
Overall Attack 4,500
Elemental Attack Shadow
Attack with All
Location Castle Kilanthrope [3860]
Spawn Time 3d +/-18h
The Emerald Assassin
Level 80
Raiders 15-20
Hit Points 339,000
Overall Attack 3,100
Elemental Attack Fire
Attack with All
Location Castle Kilanthrope [3859]
Spawn Time 3d +/-18h
Detox
Level 80
Raiders 15-20
Hit Points 391,000
Overall Attack 5,500
Elemental Attack Arcane
Attack with All
Location Castle Kilanthrope [3858]
Spawn Time 3d +/-18h
Samatha Dark-Soul
Level 80
Raiders 15-20
Hit Points 435,000
Overall Attack 5,600
Elemental Attack Shadow
Attack with All
Location Castle Kilanthrope [3855]
Spawn Time 3d +/-18h
Anguish
Level 80
Raiders 15-20
Hit Points 461,000
Overall Attack 12,600
Elemental Attack Shadow Arcane Kinetic
Attack with All
Location Castle Kilanthrope [3878]
Spawn Time 3d +/-18h
Mighty Guardians
Kro Shuk, The Doomsayer
Level 200
Raiders 30
Hit Points 282,000
Overall Attack 8,700
Attack with All
Location [3023]
Spawn Time 10d +/-60h
Skybrine, The Inescapable
Level 175
Raiders 30
Hit Points 319,000
Overall Attack 4,600
Attack with All
Location Upper Badlands [1968]
Spawn Time 6d +/-36h
Windstrike, The Vile
Level 400
Raiders 30
Hit Points 1,962,000
Overall Attack 21,600
Attack with All
Location Szecian Badlands [1864]
Spawn Time 5d +/-30h
Potion Set Gods
Ebliss, Angel of Despair
Level 200
Raiders 5-40
Hit Points 717,000
Overall Attack 4,700
Attack with All alchemist potions
Location Szecian Badlands [2755]
Spawn Time 1d +/-6h
Brutalitar, Lord of the Underworld
Level 225
Raiders 5-40
Hit Points 795,000
Overall Attack 7,800
Attack with All alchemist potions
Location Upper Badlands [1975]
Spawn Time 2d +/-12h
Dreg nor, Keeper of the Infernal Essence
Level 250
Raiders 5-40
Hit Points 889,000
Overall Attack 6,700
Attack with All alchemist potions
Location Ruins of Old Stizzy [2945]
Spawn Time 3d +/-18h
King Ashnar, Lord of the Unliving
Level 275
Raiders 5-40
Hit Points 125,000
Overall Attack 7,900
Attack with All alchemist potions
Location Ruins of Old Stizzy [2955]
Spawn Time 4d +/-24h
Nar Zhul, Slayer of All
Level 300
Raiders 5-40
Hit Points 195,700
Overall Attack 9,700
Attack with All alchemist potions
Location Dungeon of Eternal... [2955]
Spawn Time 5d +/-30h
Dreg nor drops a particularly wanted item that is needed for the Reforged Sacred Blade so it's usually a run for your money if the server you play on is very built and competitive. Most all of these mobs drop one rare item or two (usually one of the best items in the game in the respective slot) so competition may be fierce.
These raids require at least FIVE (5) characters in the raid before it can be launched and can hold a maximum of FORTY (40).
Lost Foundry Guardians
These guardians where added when Lost Foundry where launched.
Crane [100]
Level 100
Raiders 5
Hit Points 131,000
Overall Attack 3,100
Elemental Attack Arcane
Location Lost Foundry [3961]
Spawn Time 2d +/-12h
Gnorb [100]
Level 100
Raiders 5
Hit Points 133,000
Overall Attack 4,000
Elemental Attack Kinetic
Location Lost Foundry [3961]
Spawn Time 2d +/-12h
Nessam [100]
Level 100
Raiders 5
Hit Points 130,000
Overall Attack 4,000
Elemental Attack Kinetic
Location Lost Foundry [3970]
Spawn Time 2d +/-12h
Pinosis [100]
Level 100
Raiders 5
Hit Points 135,000
Overall Attack 4,000
Elemental Attack Holy
Location Lost Foundry [3978]
Spawn Time 2d +/-12h
Shadow [100]
Level 100
Raiders 5
Hit Points 137,000
Overall Attack 4,000
Elemental Attack Shadow
Location The Lost Foundry [3976]
Spawn Time 2d +/-12h
Tsort [100]
Level 100
Raiders 5
Hit Points 136,000
Overall Attack 4,000
Elemental Attack Fire
Location Lost Foundry [3980]
Spawn Time 2d +/-12h
Lord Xordam [200]
Level 200
Raiders 5
Hit Points 196,000
Overall Attack 4,000
Elemental Attack Fire Shadow Holy Arcane Kinetic
Location Lost Foundry [3982]
Spawn Time 4d +/-24h
These Guardians drop augments with either Resistance or Damage to a given element.
There are tree levels on these augments: Rare, Elite and Godly
To read more, follow the link.
(Lost Foundry Guardians)
COES Guardians
These gods were added with the release of the City of Eternal Stars, and defeating them is necessary to complete a major crew questline leading up to the Epic 3.0. These gods also drop some of the best items in the game as far as stats vs. rarity is concerned, and are great to consider cloning your sovereign set into if instance raids are out of the question.
Freezebreed, the Frozen Manipulator
Level 80
Raiders 15
Hit Points 334,000
Overall Attack 6,300
Location Compound [7044]
Spawn Time 1d +/-6h
Baron Mu, Dark Rider of the Undead
Level 80
Raiders 15
Hit Points 331,000
Overall Attack 5,300
Location East Bunker [6928]
Spawn Time 1d +/-6h
Melt Bane, the Forbidden Demon Dragon
Level 80
Raiders 15
Hit Points 394,000
Overall Attack 8,000
Elemental Attack Fire Shadow
Location Factory North [7421]
Spawn Time 2d +/-12h
Rotborn, Eater of the Dead
Level 80
Raiders 15
Hit Points 399,000
Overall Attack 6,500
Elemental Attack Arcane
Location Power Control [7000]
Spawn Time 2d +/-12h
Lady Chaos, Queen of the Abyss
Level 80
Raiders 15
Hit Points 429,000
Overall Attack 5,800
Elemental Attack Holy Kinetic
Location Power Crystal [7648]
Spawn Time 3d +/-18h
Numerocure, the Black Messenger of Evil
Level 80
Raiders 15
Hit Points 429,000
Overall Attack 9,100
Elemental Attack Shadow Holy
Location Power Crystal [7652]
Spawn Time 3d +/-18h
Hackerphage, Protector of the Gateway
Level 80
Raiders 15
Hit Points 426,000
Overall Attack 6,300
Elemental Attack Fire Shadow
Location Research Facility [7914]
Spawn Time 4d +/-24h
Howldroid, Tormentor of the Pit
Level 80
Raiders 15
Hit Points 462,000
Overall Attack 8,900
Elemental Attack Fire Shadow Arcane
Location Research Facility [6868]
Spawn Time 5d +/-30h
Slashbrood, Devourer of the Blackness
Level 80
Raiders 15
Hit Points 495,000
Overall Attack 5,600
Elemental Attack Fire Shadow Holy Arcane
Location Executive Office [7621]
Spawn Time 6d +/-36h
Emperor Neudeus, Controller of the Universe
Level 80
Raiders 15
Hit Points 564,000
Overall Attack 8,800
Elemental Attack All
Location Under Water District [7934]
Spawn Time 7d +/-42h
Phoenix Guardians
The latest set of guardians to be added, they are found in the Phoenix section which can be accessed from the City of Eternal Stars. These are currently the toughest guardians in the game, and the 5th guardian has yet to be beat
Sylvanna TorLai
Level 75
Raiders 15
Hit Points 2,350,000
Overall Attack 18,000
Elemental Attack Holy
Attack with Kinetic
Location East Ashfall
Spawn Time 5d +/-30h
Gorganus of the Wood
Level 75
Raiders 15
Hit Points 2,476,981
Overall Attack 17,223
Elemental Attack Fire
Attack with Shadow Holy
Location Cradle of the Phoenix
Spawn Time 5d +/-30h
Ormsul the Putrid
Anvilfist
Lacuste of the Swarm
Boss Raids
There are currently three bosses in the game, these are server-wide raid mobs.
Each server has their own set of the same bosses. Killing one boss can take as much time as several weeks because they have incredibly large amount of hit points. After one boss is killed, items are rewarded to the crew which killed it and the crews with the most damage and most hits.
Chancellor Fangore
Fangore is a middle hard boss. It cost 375 rage to form a raid against him.
Hp: About 530 million
Attack: About 11k normal damage
Lord Sandelman
Sandelman is the hardest hitting boss, but he has the least hit points. It cost 325 rage to form a raid against him.
Hp: About 90 million
Attack: About 11k normal damage
Blackhand
Blackhand is the hardest server boss so far. It cost 450 rage to form a raid against him.
Hp: About 2,000 million
Attack: About 7k normal damage
Joining a boss raid is cheap compared to what it cost to form a raid. It cost 10 rage to join a boss raid.
Gargantuan Titan of Neudeus
Overall Attack 13,000 Elemental Attack Fire Shadow Holy Attack with Arcane
Jarule, Ruler of Bones
Raiders 5+ Hit Points 850,785,665 Overall Attack 24,000 Elemental Attack Arcane Kinetic Attack with Shadow Kinetic
Tallius, Bird of Wrath
Overall Attack 26,000 Elemental Attack Shadow Holy Attack with Fire Arcane
Pythor, Snake of Mailce
Overall Attack 22,000 Elemental Attack Fire Attack with Shadow Kinetic
Holiday Bosses
-Temrodon-
This boss appeared on Halloween 2007. The final damage was dealt by * THE YAKUZA *
You can mix the Mask Of The Pumpkin King(Halloween 2006) with Mask Of The Pumpkin Master(Halloween 2007)
to receiveMask Of The Pumpkin God
Hp:
Attack: About 7k normal damage + 100 of each elemental.
Spawn Times
Each Guardian drops their own loot and spawn within their own specific time frame times (item/loot drops are random as well as the time within the frames at which they will spawn).
The widest accepted guide to help a crew with when a god will spawn is as follows:
A spawn window for a god will be X amount of day +/- 25% of the amount of days it takes to spawn i.e.
Synge, The Red Dragon - 1 day (+/-6 hours)
Rancid, Lord of Thugs - 2 days (+/-12 hours)
Terrance, Rebel of Rallis - 3 days (+/-18 hours)
Zertan, The Collector - 4 days (+/-24 hours)
Quiver, The Renegade - 5 days (+/-30 hours)
Each crew can only kill up to 10 gods in a 7 day period (this is called a crew cap).
